I started adding art assets into Godot and working on a storyboard for the opening sequence in my Dungeons-and-Dragons-style turn-based video game Don’t Talk To Me.
I didn’t realize how good I had it in the other games I made. I could pull in animations as GIF files outright. Not in Godot.🫣 Animation nodes for what I want to do require keyframing in engine. This changes how I need to design the game and its assets.
So I went to the drawing board! I decided to make a storyboard for my opening animation that plays before you select your DnD character class to help plan out the plot, Janice’s placement, and what will be quick and easy for doing in engine.