I started adding art assets into Godot and working on a storyboard for the opening sequence in my Dungeons-and-Dragons-style turn-based video game Don’t Talk To Me.

Screenshot of a cartoony grocery store scene in the Godot video game engine showing the node tree and dockers.

I didn’t realize how good I had it in the other games I made. I could pull in animations as GIF files outright. Not in Godot.🫣 Animation nodes for what I want to do require keyframing in engine. This changes how I need to design the game and its assets.

So I went to the drawing board! I decided to make a storyboard for my opening animation that plays before you select your DnD character class to help plan out the plot, Janice’s placement, and what will be quick and easy for doing in engine.

Storyboard for the DnD-style turn based video game Don't Talk To Me showing a bleary-eyed cartoony rat in bed surrounded by books and papers.