WIP of some of the things you’ll interact with in game, backgrounds, and characters the player will meet.

I decided to keep the Rat Boy you play/move with as a “cute” character, but everyone else in the world will look gritty and more detailed. The juxtaposition is intentional and meant to make you feel helpless.

I wrote the story outline last week and began making the start of the game. I plan to make backgrounds 1920 x 1080 and cut to a 1040 x 1040 overlay to play mini-games/interact with objects. I still need to pick a font and add text to the polaroids introducing players to MOTHER.

Prototype movement of a purple blood-splattered hammer moving over rats laid flat inside a box. Polaroid showing a small rat child leaning over a kitchen counter with a woman baking. The woman's face is torn from the picture. Top-down view of Rat Boy depicted as an adult in a bed too small for him. Rat Boy holds a rat plushie with his knees curled up to his chest. Dark sewer background with water and gears in the background. Rat Boy and hunched over Rat stand in the foreground in front of a graffiti-lined wall. A tall brown bear stares sadly down at a murky puddle of water in a sewer