The art for one parallax background and Rat Boy’s walk animation is done. I didn’t like how un-rat-like Rat Boy looked so I changed Rat Boy’s art to look more grungy and hungry. My next step is do the background for the other surface places. I’m thinking about which interactable objects I want to add to my scenes. I want to try both a mini-puzzle interactable (the trashcan) and a “click and see some text” interactable. My goal is to make some barebones art so I can start coding the different pieces in Godot.

Screenshot of the video game's background showing a forest lake with the characters standing on an overhand by a trashcan and drink machine

This is also my first time messing around in OpenToonz, and the learning curve is steep. I redrew the walking key frames to add arm movement and added 7 more frames to make walking look more natural. More frames made the animation smoother, but I’m not too happy with the one foot’s smoothness.

GIF of Rat Boy version one and two walking animations for comparison